Patterns | BlockchainLab:UM

GAMIFICATION

Monitoring progress and tokens used

Problem

Users have low motivation to return and continue using the application.

Solution

Monitor the progress of users and the resources (tokens) they spend and display them. User is encouraged to collect the maximum number of tokens to reach milestones. Users perceive progress as a challenge and more often return to its resolution. The pattern can be used in a mobile or web applications.

Monitoring the progress of users and the resources (tokens) spent by the user.

Rewarding users with points, using tokens only if they add value and ranking users.

Literature

R. M. Parizi and A. Dehghantanha, “On the understanding of gamification in blockchain systems,” in Proceedings – 2018 IEEE 6th International Conference on Future Internet of Things and Cloud Workshops, W-FiCloud 2018, 2018, pp. 214–219.